Witch Hunter Rabble Rousing



Or
Shuffle

The Witch Hunters & the mob

While most often the members of the Order of Witch Hunters prefer to operate alone or in small groups leading a few trusted followers, in these troubled times of strife and when anticipating an especially hard battle lies ahead, the Witch Hunters are sometimes willing to bring forth the full weight of their edict from the Grand Theogonist to summon the faithful to fight for cause of the Witch Hunters and obey them without a question. Living in the squalor of the many settlements around Mordheim there are many zealous worshippers of Sigmar who can be easily roused with fiery words to follow the Witch Hunter Warbands into the very city of Mordheim where few would normally dare to venture.

The Rules

After any game, but before collecting any Wyrdstone, doing any exploration or looking for any rare items, the player can decide to send one or more of his Heroes to look for rabble to rouse with one of their exhorting speeches to denounce heretics. Witch Hunter player may send up to three of the heroes of the Warband to preach to the zealous followers of the Cult of Sigmar in order to inspire them to follow the witch hunters into battle. The player must decide how many heroes he sends to rouse the mob before rolling any dice. Up to 6 Models can be acquired through Rabble Rousing. If more than 6 are acquired, the player may choose which ones are brought to the next battle. The Rabble does not count towards the maximum size of the Warband, though it does count towards the Warband rating and it counts against the Rout tests. The rabble disperses after the battle, and gains no experience and takes no part in exploration or towards the total cost of the upkeep of the Warband. You may form same types of rabble into Henchmen groups if you wish, or move them individually. For each Witch Hunter hero looking rouse the rabble, roll one D6 and consult the following chart. Those who have sinned against the tenets of the Cult of Sigmar often suffer intense religious guilt and anguish. For such men and women (once they confess their sins to the Church), the Temple offers a way to salvation: paying penance. Often this involves self-flagellation, pilgrimage or prayer, but the most extreme form is the Trial by Fire, where the Penitents must publicly set themselves on fire: If he or she survives the flames, it means all of the Penitent’s sins are absolved. If the Penitent dies, he or she goes to meet the judgement of Sigmar in the next life. Penitents wear hoods or rags to hide their faces in order to show their remorse, and shame and they are easily swayed by the fiery sermons of the Witch Hunters and readily accompany them to face the enemies of Sigmar in order to absolve their sins.